To my knowledge, you cannot paint vertices individually, only faces, and since yours is made of 3 faces vertically, you need to add the forth just to select it. If you were to do that now, the values would get messed up. Usually we would just smooth the transition between the two to ensure the gap does not form in CAS. The tips should be painted with 007f00 meant for accessories. 25 regular length styles + 20 long styles (Optional file). Lashes are in Accessories category (Glasses). The best, 3d eyelashes ever Eyelash for Teen/YA/Adult/Elder, for All Gender. The root should be vertex painted with 007F3F, the color meant for hairline and facial hair that allows the mesh to be affected by Detail mode morphs. Visit Kijiko (Custom Content for Sims 3&4) to Download. This one is tricky and important to get right. Transfer a uv_1 map with Nearest face interpolated from head, then edit it in a way that the eyelashes align to their bases ĥ). There is really no need for something so small to take such huge space.You can map them where ea eyelashes are mapped Ĥ). Your item does not need that, so it can be made of one ģ). As I understand, the eyelashes should be fully opaque, right? The glasses you cloned are made of 2 meshgroups to enable transparency for lenses.
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