![]() Wolfenstein games in order of influence would surely put 3D first. Wolfenstein 3D put shareware at the forefront of PC game development for years to come and remains one of the most important titles ever released. The resulting game, released after 18 months of development, was a revelation, a smooth and action-packed shooter the likes of which hadn’t existed before. ![]() It could have been, and the ability to move and hide dead bodies was mooted, but engine performance demanded an action game that allowed for stormtroopers and their guard dogs to be mercilessly mown down. For one thing, Wolfenstein 3D was not a stealth game. The rights to the series were snapped up for a mere $5,000 and the rest is history. As John Carmack evolved the tech that would power Catacomb 3-D, level designer John Romero suggested a 3D version of Castle Wolfenstein (id Software were all fans) as id’s next release. Id Software, having completed it’s family-friendly Commander Keen series, was looking to set its sights on a game that was darker, faster and thoroughly three-dimensional. ![]() Arguably the most influential game of all time, Wolfenstein 3D began life as a tech demo. ![]()
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